Starting with the forthcoming v0.7, Blunder will be renamed BLUi. The Blunder page will serve as an archive for all versions of Blunder, 0.2 - 0.6, with a link...
After posting 0.6.2 I noticed that one of the add-ons (Xavier Loux/BleuRaven's Blender for Unreal) wasn't appearing as it should, and that opening the template...
Big thanks to SergeyKarpushin for bringing to my attention that community add-ons were not coming pre-installed! Blender's documentation indicates that add-ons...
0.6.1 Update: - Meshes now spawn with their base at 0, 0, 0, rather than their center - Added more objects to Unreal Objects Panel: - Basic Mannequin Skeleton...
I added a few more objects to the Unreal Objects Panel, and they seemed handy enough to warrant a quick addition: Skeleton - I have had issues getting skeletal...
After releasing v0.5, I got a job that left me with little time to spend in Blender or Unreal, and that moment coincided with the realization that I was going t...
v 0.5 is here, with the first improvements to Edit Mode. At first I tried to keep it consistent with Object Mode and have the shortcuts activate the tools in th...
Finally got back on the horse for another round of updates! Mostly focused on the Node Editor this time, I have now more closely emulated UE4's Blueprint workfl...