v 0.4 - the drought is over!
Finally got back on the horse for another round of updates!
Mostly focused on the Node Editor this time, I have now more closely emulated UE4's Blueprint workflow.
Right Click and drag pans the screen, but Right Click and release opens the Add Node menu.
Connecting, rerouting and disconnecting nodes is now easier.
There are still refinements to be made, but it's closer than it's ever been before.
Also, raised the UI scale, to give icons and tabs a bigger, chunkier look. This has the downside of showing less text in any given area. On my monitor (1440p) it looks good, and everything is readable, on lower resolutions you may wish to scale the UI back down in Edit > Preferences > Interface.
Included the keymap as a separate file again for anyone who wants the keyboard shortcuts without the other stuff.
Thanks to everyone who downloaded, and a much HUGER thanks to everyone who donated.
You are the apples of my eyes.
Be good, let me know if you have a feature you want, feature video forthcoming, along with the special surprise (I'll kill the surprise now, it's 250 1k textures created by Yughues, and it's almost ready) that's been hanging above you like the sword of Damocles!
Files
Get Blunder
Blunder
App Template - Unreal UX in Blender (Default Blender Keymap based)
Status | In development |
Category | Tool |
Author | Spectral Vectors |
Tags | 3D, Blender, Unreal Engine |
More posts
- v0.7 and upSep 29, 2020
- 0.6.3 - More fixesJun 07, 2020
- v0.6.2 - Add-ons Update!Jun 06, 2020
- Changelog v0.1 - v0.6.1May 19, 2020
- v0.6.1May 18, 2020
- v0.6May 12, 2020
- v 0.5 arrives!Aug 16, 2019
- Blunder v0.3May 15, 2019
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