v0.7 and up
Starting with the forthcoming v0.7, Blunder will be renamed BLUi.
The Blunder page will serve as an archive for all versions of Blunder, 0.2 - 0.6, with a link directing people to the BLUi page.
Blunder helped me get around Blender much more easily than I ever had in Blender 2.7, or even 2.8, however, the more I used it, the more bugs I'd find, and every time I thought I'd got them all sorted, I'd start using a new mode more - eg Vertex Paint / Sculpt etc. only to find that there were a number of conflicts that still existed.
So, development became tracking down every key conflict, trying to resolve it across all modes, then adding a new shortcut and beginning the process all over.
Since so much of what I was trying to do was covered by the Industry Standard Keymap, I decided to scrap Blunder (the keymap, the layout, the editors, etc) and rebuild it from the ground up, starting with the Industry Standard Keymap, and porting Blender default shortcuts back into it, rather than the other way around.
Until it is released, I have an addon that emulates Unreal Engine Right Mouse Navigation, this time without having to futz around with Context Menus: https://github.com/SpectralVectors/UnrealRightClick
I'd like to refactor my Unreal Objects addon, and spend a little more time with the new keymap before releasing it, otherwise, coming soon!
Get Blunder
Blunder
App Template - Unreal UX in Blender (Default Blender Keymap based)
Status | In development |
Category | Tool |
Author | Spectral Vectors |
Tags | 3D, Blender, Unreal Engine |
More posts
- 0.6.3 - More fixesJun 07, 2020
- v0.6.2 - Add-ons Update!Jun 06, 2020
- Changelog v0.1 - v0.6.1May 19, 2020
- v0.6.1May 18, 2020
- v0.6May 12, 2020
- v 0.5 arrives!Aug 16, 2019
- v 0.4 - the drought is over!Aug 06, 2019
- Blunder v0.3May 15, 2019
Leave a comment
Log in with itch.io to leave a comment.