Blunder v0.3


v0.3 is here, bringing changes big and small:

Wayward Painter Tab - Inspired by Michael McCann of Wayward Art Company I built a template cube to test real time texture painting using roughness, metallic, emissive, and transparency maps that can be exported for use in Unreal

Texture Lerp Node - Unreal users know and love the lerp, Lateasusual and AnubisMaster figured out a node setup to plug in textures and keyframe them, meaning, 4 built in backgrounds that you can switch between by pressing Spacebar and letting the animation play, contains modded HDRIHaven blue sky image, modded space background from Pexels, as well as a light and dark World Grid material, or delete them and replace them with your own in the Material Designer Tab > World Shader

File Manager Tab - displays every info panel Blender has in one spot, looking for orphaned data, Blender version, full list of textures, materials, objects, etc? It's the one stop shop

Ctrl click now duplicates objects and nodes, to resolve the conflict with Selection, you can now use Shift-LeftClick to Add to Selection and Shift-Ctrl-LeftClick to Remove from Selection

Created RGBA Image node group, just a texture and rgb splitter with a more familiar packaging, helpful if you're regularly going to be working with RGB masks

Files

Blunder_0_3.zip 16 MB
May 15, 2019

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