Blunder v0.3
v0.3 is here, bringing changes big and small:
Wayward Painter Tab - Inspired by Michael McCann of Wayward Art Company I built a template cube to test real time texture painting using roughness, metallic, emissive, and transparency maps that can be exported for use in Unreal
Texture Lerp Node - Unreal users know and love the lerp, Lateasusual and AnubisMaster figured out a node setup to plug in textures and keyframe them, meaning, 4 built in backgrounds that you can switch between by pressing Spacebar and letting the animation play, contains modded HDRIHaven blue sky image, modded space background from Pexels, as well as a light and dark World Grid material, or delete them and replace them with your own in the Material Designer Tab > World Shader
File Manager Tab - displays every info panel Blender has in one spot, looking for orphaned data, Blender version, full list of textures, materials, objects, etc? It's the one stop shop
Ctrl click now duplicates objects and nodes, to resolve the conflict with Selection, you can now use Shift-LeftClick to Add to Selection and Shift-Ctrl-LeftClick to Remove from Selection
Created RGBA Image node group, just a texture and rgb splitter with a more familiar packaging, helpful if you're regularly going to be working with RGB masks
Files
Get Blunder
Blunder
App Template - Unreal UX in Blender (Default Blender Keymap based)
Status | In development |
Category | Tool |
Author | Spectral Vectors |
Tags | 3D, Blender, Unreal Engine |
More posts
- v0.7 and upSep 29, 2020
- 0.6.3 - More fixesJun 07, 2020
- v0.6.2 - Add-ons Update!Jun 06, 2020
- Changelog v0.1 - v0.6.1May 19, 2020
- v0.6.1May 18, 2020
- v0.6May 12, 2020
- v 0.5 arrives!Aug 16, 2019
- v 0.4 - the drought is over!Aug 06, 2019
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